Tag: System

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  • Game System

    h1. System We will be using the GURPS 4th Edition system. What is GURPS? A generic RPG system with many, many subsytems h2. [[GURPS Basics|Basics of GURPS]] h2. [[Important Books]] h2. [[Character Creation]] h2. [[Magic System|Magic]] h2 …

  • Magic System

    h1. Magic h2. Ritual Path Magic Arcane magic uses a slightly modified version of the Ritual Path Magic system (found in _GURPS Thaumatology - Ritual Path Magic_). Each path corresponds to one of the [[Arcane Realms]]. h3. Learning Magic There …

  • Enchanting System

    h1. Enchanting System Through enchanting, a mage can imbue a physical object with magical power. Enchantment requires the Enchant skill (IQ-Very Hard), with Magery or Power Investiture adding to effective skill for Enchanting rolls. The enchanter and …

  • Alchemy System

    h1. Alchemy System Potions and elixirs of varying effect can be created through Alchemy. This requires the Alchemy skill (IQ-Very Hard), and can even be used by non-mages (although Magery or Power Investiture adds to Alchemy rolls). Although alchemy …

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